FreeThree.js Scene Builder
- プレーンテキストでシーンブリーフを書く
- ブリーフにジェネレーターを実行する
- シーンを信じる前にレポートを読む
- scene.htmlをブラウザで開いてオービットする
- エラーを修正して再実行する
Three.js (3js) is how 3D gets onto the web — but a scene is mostly boilerplate before the first object appears: renderer, camera, lights, materials, orbit controls, resize handling. The Three.js Scene Builder replaces the boilerplate with a checked brief: describe the scene in plain text, and the output is a single scene.html you open in a browser.
The skill below is the first Three.js skill on SkillU. It ships with a real brief, a working generator, evals, and a screenshot of the scene it builds — install it and make your own 3D web scene.
A real skill with a working script, evals and a rendered scene — install it and build your own 3D web scene.
FreeAn Agent Skill that turns a plain-text scene brief into a validated, standalone Three.js web scene. You describe objects, lights, camera and scene settings; a script checks the brief — unknown shapes dropped, duplicates rejected, bad sizes named — then generates a single scene.html with orbit controls and a turntable.
No. Write the brief in plain text, run one command, and open scene.html in a browser. The skill's SKILL.md walks through every step, and the report tells you exactly what was wrong if the brief has an error.
A browser with WebGL. The page loads three.js 0.160.0 from the unpkg CDN; to run fully offline, download the module and the OrbitControls addon locally and point the import map at them.