AI VIDEO COLLECTION · FABLE 5.2

Fable 5.2 Videos: Games & 3D Worlds Built by Code

Fable 5.2 is Anthropic's Claude coding model, released 2026-11-09. It does not generate video — it writes code, and the code builds games, 3D worlds and films you can play in a browser. This page keeps only what can be checked: eighteen works whose original posts name the model, collected in an open GitHub repository with per-post evidence and extracted frames.

Watch them here — the creators' own posts embedded — filter by category or search, and copy the two prompts the creators published.

18Fable 5.2 works on SkillU
2Public prompts, shown verbatim
12Games & interactive — the biggest category

Watch the works

18 works

Saltline — FPS from One Prompt — frameGames & interactive▶

Saltline — FPS from One Prompt

@felixrieseberg · Claude Fable 5.2

An Anthropic engineer asked Fable 5.2 for a first-person shooter with one prompt and no human feedback: models, sounds and textures all made from scratch in 8 hours for about $550, playable in the browser.

Public prompt (verbatim, from the source post)

You know, you should also build me a FPS. Insanely detailed quality pls, something that looks visually like it can keep up with AAA. Make it small in scope (like a tiny level) but otherwise impressive photorealistic graphics

Watch on X

GTA-Style City in 2 Hours — frameGames & interactive▶

GTA-Style City in 2 Hours

@ericmaskfr · Claude Fable 5.2

A GTA-style city from one prompt in 2 hours 14 minutes: five-star wanted system, carjacking, garage paint jobs and neon underglow, nine districts, day-night cycle.

Watch on X

Arena FPS with Portals — frameGames & interactive▶

Arena FPS with Portals

@_sholtodouglas · Claude Fable 5.2

An arena FPS with portals from a detailed brief, playtested with colleagues at the office; the author calls Fable 5.2 the first model to pass his bar for seriously fun and beautiful games.

Watch on X

Gears of War-Style Shooter in Unreal Engine — frameGames & interactive▶

Gears of War-Style Shooter in Unreal Engine

@MatthewBerman · Claude Fable 5.2

A third-person shooter in the style of Gears of War e-Day, built by Fable 5.2 driving Unreal Engine over about 3 days.

Watch on X

Boat Ride Through 8 Dreamlike Worlds — frameGames & interactive▶

Boat Ride Through 8 Dreamlike Worlds

@kevin_t_ngo · Claude Fable 5.2

A playable browser game demo: a hooded figure rows a boat through 8 dreamlike water worlds; the trailer music was composed by Fable 5.2 from CC0 instrument samples.

Watch on X

Voxel Destruction Engine on a MacBook — frameGames & interactive▶

Voxel Destruction Engine on a MacBook

@mattshumer_ · Claude Fable 5.2

A voxel destruction engine from a single prompt, a block world you build and destroy one block at a time, running on a MacBook; published on Spawn.

Watch on X

Mirror Earth — A Destructible Planet — frameGames & interactive▶

Mirror Earth — A Destructible Planet

@mattshumer_ · Claude Fable 5.2

The entire Earth as a playable, destructible world: go anywhere, destroy anything, with weather matching the real Earth in real time.

Watch on X

Hogwarts Royale — Harry Potter × Fortnite — frameGames & interactive▶

Hogwarts Royale — Harry Potter × Fortnite

@mattshumer_ · Claude Fable 5.2

“Fable 5.2, create a mashup of Harry Potter and Fortnite” — a battle royale at Hogwarts: drop in, find a wand, outlast the ring.

Public prompt (verbatim, from the source post)

Fable 5.2, create a mashup of Harry Potter and Fortnite

Watch on X

Reverse Scooby-Doo Game Trailer — frameGames & interactive▶

Reverse Scooby-Doo Game Trailer

@emollick · Claude Fable 5.2

Ethan Mollick's parody reverse Scooby-Doo game trailer — you scare away the meddling kids — with music and sounds made by Fable 5.2.

Watch on X

Ship Shooter — Game and Video in One Shot — frameGames & interactive▶

Ship Shooter — Game and Video in One Shot

@chetaslua · Claude Fable 5.2

A ship-shooter game and its demo video made in one shot in pure JS: no external assets or plugins, every sprite drawn in code.

Watch on X

One-Shot Games That Are Actually Fun — frameGames & interactive▶

One-Shot Games That Are Actually Fun

@petergostev · Claude Fable 5.2

A hands-on review from Peter Gostev (Arena): unlike Opus, Fable 5.2 one-shots games that are not just good-looking but actually fun to play.

Watch on X

Fable 5.2 Demos Reel — Excel, Shooter & More — frameGames & interactive▶

Fable 5.2 Demos Reel — Excel, Shooter & More

@MatthewBerman · Claude Fable 5.2

The opening reel of Matthew Berman's early-access demos: a browser Excel clone (~50 hours), a third-person shooter in Unreal Engine (~3 days) and a motion-graphics explainer.

Watch on X

The Edge — A Short Film from One Prompt — frame3D scenes & film▶

The Edge — A Short Film from One Prompt

@rileybrown · Claude Fable 5.2

A 59-second 4K short film from one prompt, made live on stream: Claude wrote code to build the whole room in Blender, animated 13 camera shots, rented 10 GPUs on RunPod for a 52-minute $5.75 render, with ElevenLabs music and sound effects.

Watch on X

Welcome Fable 5.2, Creator of Worlds — frame3D scenes & film▶

Welcome Fable 5.2, Creator of Worlds

@jeremyberman · Claude Fable 5.2

A Blender clip from Anthropic's Jeremy Berman: Fable 5.2 wrote the Python that builds the 3D world.

Watch on X

Same 3D Prompts, Richest Scenes Yet — frame3D scenes & film▶

Same 3D Prompts, Richest Scenes Yet

@domsilvestre · Claude Fable 5.2

The same 3D prompts the author gives every new model — one shot, no fixes: the Seine, a fireplace, snow at the window, the richest scenes of the test so far, though black squares still flicker over the Eiffel Tower.

Watch on X

A Robot You Can Actually Build — frame3D scenes & film▶

A Robot You Can Actually Build

@mattshumer_ · Claude Fable 5.2

The author asked Fable 5.2 to design a robot he could actually build himself in his apartment, and asked followers what they think.

Watch on X

Addictive Volume Slider in 10 Minutes — frameTools & gadgets▶

Addictive Volume Slider in 10 Minutes

@vib3coded · Claude Fable 5.2

An addictive volume slider built by Fable 5.2 in 10 minutes for $8.43.

Watch on X

Claude Fable 5.2 — Official Launch Film — frameOfficial showcase▶

Claude Fable 5.2 — Official Launch Film

@claudeai · Claude Fable 5.2

The official launch film: Claude Fable 5.2 and Mythos 5.2 are here, built for the most daunting technical challenges.

Watch on X

The public prompts

Two of the eighteen creators published their full prompt. Both are shown verbatim with a copy button on their cards; entries without a published prompt show no prompt section.

Make your own 3D worlds

The same pattern — brief, code, scene — as a finished template. Two free 3D Agent Skills on SkillU: the Blender Scene Assistant and the Three.js Scene Builder. Install one and make your own.

Blender Scene Assistant previewFree

Blender Scene Assistant

  1. Escreva o brief de cena em texto simples
  2. Execute o gerador sobre o brief
  3. Leia o relatório antes de confiar na cena
  4. Renderize no Blender, sem interface ou no viewport
  5. Corrija os erros e execute novamente
Three.js Scene Builder previewFree

Three.js Scene Builder

  1. Escreva o brief de cena em texto simples
  2. Execute o gerador sobre o brief
  3. Leia o relatório antes de confiar na cena
  4. Abra scene.html em um navegador e orbite
  5. Corrija os erros e execute novamente

Source

The collection lives in the open GitHub repository github.com/mileson/awesome-fable-5.2-videos ↗

Perguntas frequentes

What is Fable 5.2?

Fable 5.2 is Anthropic's Claude coding model, released 2026-11-09. It builds games, 3D worlds and films by writing code — the works on this page are screen recordings of things Fable built (playable games, interactive 3D scenes), not videos the model generated. The Saltline FPS, for example, was built from a single prompt in 8 hours, with models, sounds and textures made from scratch.

Are the prompts available for every work?

Only where the creator published one. Two of the eighteen entries include a public prompt (the Saltline FPS full prompt and the Hogwarts one-liner), shown verbatim with a copy button and a link to its source post. Entries without a published prompt show no prompt section on their cards.

What kinds of works are in the collection?

Twelve games & interactive builds, four 3D scenes & films, one tool and one official showcase. Use the category chips above the grid to filter.

Can I suggest a work for this collection?

Yes — the collection lives in the open GitHub repository linked below. Entries need an original post that names Fable 5.2, a verifiable creator, and an extracted frame; new entries appear here when the feed is regenerated.

Where does this collection come from?

In the open GitHub collection awesome-fable-5.2-videos: every entry carries the original post URL, the model evidence from that post, a checked date, and an extracted frame. This page is generated from that data (data/fable-feed.json).